In other word maya is cant beat max at "procedural" modelling tool. "irritating", u have to work around or go to some "secret" setting or go for some MEL script to get it right for only 1 simply result meanwhile in 3dsmax it just one click and so straight, example :spacing tool, opacity, normal and disp map input, geopoly and so many more. beside that mostly modelling tool from maya is rather i would say. Modelling TOOL > i would say that the only thing that maya good is its hot menu and hot key workflow, is super fast than MAX once u get used to it. Here are my review for modeling workflow between them So its rather MAX2014 with MAYA2016 review. ![]() ![]() ![]() Ive been using max (last 3dsmax 2014) 3 years and migrating into maya 2016 almost 1 years, (now still using maya 2016)
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